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![]() ![]() Note that the standard MIDI note mappings for drum parts are displayed on each pad space, too. Open the Empty Kit presets (Browser > Electronic Drums > Empty Kit). That includes working with other Logic instruments, plug-in support (in case you prefer your favorite AU for a kick, for instance), and importing your own samples. You can also build up your own kits and mix and match approaches. FREE Sample pack: 542 Techno Loops & OneshotsĬustom Drum Machines. Apple’s done a lot to introduce some depth and choice to these models, as well, even compared to competing offerings in Native Instruments Maschine and Ableton Live Suite. ![]() The Drum Synth is grouped into different types of models (Kicks, Snares and Claps, Percussion, Hats and Cymbals), and then each of those groups has its own models with unique sounds and parameters. There’s a ton of depth here, in that there are multiple models for each sound. ![]() You can load the Drum Synth Kit to instantiate a bunch of these models at once (Browser > Electronic Drums > Drum Synth Kit). Plus if you’ve got an iPad, you can do that tweaking with your fingers, not your mouse. The Drum Synths are eminently tweakable since they’re synthesis-based, not sample-based. Logic 10.5 now includes an excellent Drum Synth with engines for all the essentials (kicks, hats, claps, toms, percussion, etc.) It’s effectively the successor to the confusing, alien-looking UltraBeat in old versions of Logic – and it’s both easier-to-use and better-sounding. You can use them with the preset samples – or load in your own one-shots – to make some creative kits.ĭrum Synth Drum Machines. These features will look familiar if you’ve played with Logic’s powerful Alchemy synth or “Phat” effects. You’ll find some powerful features from the sampler, too, including two LFOs for modulation (with a matrix), a selectable filter, more. Load it from the Browser (Electronic Drums > LinnDrum Kit), then double-click to bring up the Drum Kit Designer window.Ĭlick on any part, and you’ll see an instance of the new Logic 10.5 Quick Sampler (Q-Sampler). Let’s start by exploring the LinnDrum preset. There are new engines in Logic Pro X 10.5 covering sub/kick, snares, rim, clap, hat, crash, ride, toms, shakers, and various percussion, each with dedicated engines and lots of parameters for sound designers. The Drum Synth Kit uses all synthesized drum sounds for each part – meaning you can tweak and tune each freely. 808 Flex might seem the obvious choice for techno, but LinnDrum is better in that it’s more generic in its setup (even if you don’t plan to emulate the LinnDrum). Even if you replace all the sounds, a couple of the drum machine templates make a nice layout for a standard drum kit. This is especially useful for a Drum Machine made mostly for playing around with samples. Or from the Library, choose Electronic Drums > Empty Kit. In the Channel Strip, select Instrument > Drum Machine Designer. There are a few easy ways to get started: The easiest to do this with the Library open (Y key) – even if you don’t intend to use a preset. Now we want to build our own Drum Machine. ![]() (File > New Document or choose an Empty Project in the dialog that appears as you load Logic.) Choose Software Instrument > Instrument > Empty Channel Strip, and click Create. That makes it a fantastic tool for original sound design.Ĭreate a new project. It now lets you assemble your own custom kits from samples, Logic instruments, and plug-ins - in any combination. We can do that in a way that borrows some of the immediacy of hardware rigs, but with the flexibility of software.ġ0.5’s new Drum Machine Designer is a good place to start. Even users of other DAWs may find some tools that are indispensable.įirst, let’s build our instrumentation – our virtual studio. Let’s cut straight to some of the best stuff you can use right away. But the latest release, 10.5, is one of the most significant in years. Apple’s flagship DAW has long been a favorite tool of techno producers. ![]() ![]() The very first piece of commentary is from Gabe Newell, describing, appropriately enough, the commentary system. Hitting the "Use" key on any of these bubbles starts an audio track, where different Valve developers talk about the technology, game design, characters, or other elements of the demo. You're given an option to enable special developer commentary when the level starts, and if you turn it on, you'll see little orange chat bubbles spinning in varying locations. The demo starts with Gordon Freeman falling into the water on an unspecified shore, with a small town on a mountaintop visible in the distance. We downloaded the level, which is really more of a tech demo than a full level, but it still proved interesting in a number of ways. This past Thursday, Valve had another significant release, as its "Lost Coast" level for Half-Life 2 went out via Steam. There have been a few small updates, as well as the addition of multiplayer support using the gravity gun, but one of the few big releases finally came recently with Day of Defeat: Source, for which we'll post a review in a few days. *lostcoast/vo/fisherman/fish_slowdown.Since Valve released Half-Life 2 late last year, we've wondered when we might start seeing more releases via the developer's "Steam" distribution system. *lostcoast/vo/fisherman/fish_waitforme.wav *lostcoast/vo/fisherman/fish_grieve04.wav *lostcoast/vo/fisherman/fish_key_ahno.wav *lostcoast/vo/fisherman/fish_key_notneither.wav The idea behind Half-Life 2: Lost Coast was to show the difference between. *lostcoast/vo/fisherman/fish_key_notthatone.wav The architecture has features of oriental culture and differs from the main game. *lostcoast/vo/fisherman/fish_key_notit.wav *lostcoast/vo/fisherman/fish_theresgate.wav *lostcoast/vo/fisherman/fish_warmingupgun.wav *lostcoast/vo/fisherman/fish_hearthat.wav "Can't prance over these rocks like I used to." *lostcoast/vo/fisherman/fish_cantprance.wav *lostcoast/vo/fisherman/fish_watchstep.wav *lostcoast/vo/fisherman/fish_beyondrocks.wav *lostcoast/vo/fisherman/fish_hook_nicework.wav *lostcoast/vo/fisherman/fish_hook_good.wav *lostcoast/vo/fisherman/fish_hook_thatsit.wav *lostcoast/vo/fisherman/fish_hook_thereyougo.wav *lostcoast/vo/fisherman/fish_hook_nowpull.wav "Here now, I'll grab this hook, you take hold of that other one there." *lostcoast/vo/fisherman/fish_hook_take.wav "Hold up now.we've got to raise this hatch. *lostcoast/vo/fisherman/fish_bullsquidtrap.wav *lostcoast/vo/fisherman/fish_keepclose.wav *lostcoast/vo/fisherman/fish_hurryuplad.wav *lostcoast/vo/fisherman/fish_followmelad.wav I'll let you through the gate, and then.well, the rest is up to you." "There's a path at the bottom of the cliff. *lostcoast/vo/fisherman/fish_ontherock.wav *lostcoast/vo/fisherman/fish_stayclosetome.wav Inside the split editor set the game name as Half-Life 2: Lost Coast and in the settings choose timing method as Engine Ticks with Pauses. ![]() *lostcoast/vo/fisherman/fish_takeyouthere.wav "You must be here to destroy the zombie gun. *lostcoast/vo/fisherman/fish_zombiegun.wav "Saw you lying on the strand over here, as I was heading into the bay." "They'll be shelling this beach before long!" *lostcoast/vo/fisherman/fish_shellingbeach.wav *lostcoast/vo/fisherman/fish_gettoshelter.wav *lostcoast/vo/fisherman/fish_headingout.wav "Get up, lad, we've got to get out of here!" *lostcoast/vo/fisherman/fish_youalive.wav ![]() *lostcoast/vo/fisherman/fish_youallright.wav *lostcoast/vo/fisherman/fish_canyouhearme.wav Captions for the nonexistent lines also exist for many of them and also have been added to the list: Most of them referenced in the file are missing from the files and have been listed here. Level_voices_lostcoast.txt contains all of the Fisherman's lines. ![]() ![]()
![]() Purchase Microsoft ® Office 2010 to activate a full-featured suite preloaded on this PC. This PC includes limited functionality versions of Microsoft ® Word and Excel with advertising. McAfee® Internet Security (includes free Internet updates for 30 days) ![]() Nero BackItUp & Burn Autobackup Essentials We also offer a large range of services to upgrade your standard warranty, please have a look at our website ie./services to find the right service for your product. W x D x H : 316.0 x 227.0 x 18.3 (front) / 26.6 (rear) mmģ years international Carry-in including Pick-up & Return in the UK & Ireland. Input voltage : autosensing AC adapter (100/240 V) for worldwide usage Maximum life : up to 8h55min (Mobile Mark™ 2007) Featuring a separate touchpad on/off button. Type : Touch Pad with Multi-Touch Control supporting two-finger scroll, pinch, flip and rotate. Special features : black matt tile keyboard Manufacturer : Toshiba Bass Enhanced Sound System Version : Intel® Centrino® Advanced-N 6230 (supports SD™ Card up to 2 GB, miniSD™/microSD™ Card with adapter up to 2 GB, SDHC™ Card up to 32 GB, SDXC™ Card up to 64 GB and MultiMedia Card™ up to 2 GB)ġ × connector to Toshiba Hi-Speed Port Replicator IIġ × connector to Toshiba Hi-Speed Port Replicator Non-interlaced resolution with max refresh rate : 1,600 x 1,200ġ (Left) × eSATA/USB 2.0 supporting USB Sleep-and-Charge The following internal video modes are supported : Memory amount : up to 1,696 MB shared memory from 4 GB system memory installed (with pre-installed 64-bit operating system) Type : Toshiba HD non-reflective High Brightness display with 16 : 9 aspect ratio and LED backlighting Type : Slim DVD Super Multi (Double Layer) drive Maximum speed : Read: 24x CD-ROM, 8x DVD-ROM/ Write: 24x CD-R, 4x CD-RW, 10x HS CD-RW, 16x US CD-RW, 8x DVD-R, 6x DVD-R (Double Layer), 6x DVD-RW, 8x DVD+R, 6x DVD+R (Double Layer), 8x DVD+RW, 5x DVD-RAM ![]() Colour : Black magnesium chassis with brushed metallic finish, black keyboardĬompatibility : CD-ROM, CD-R, CD-RW, DVD-ROM, DVD-R, DVD-R(DL), DVD-RW, DVD+R, DVD+R(DL), DVD+RW, DVD-RAM ![]() |
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